昨晚入手了一个小型独立类Roguelike游戏,结果一玩就玩到过了午夜很久。战斗一开始感觉很简单,但跑了几局之后构筑的多样性就变得非常疯狂。也很喜欢每次死亡都会教会你点新东西,而不是只是让人觉得受惩罚。
Original
Picked up a small indie roguelike last night and ended up playing way past midnight. The combat feels simple at first, but the build variety gets wild after a few runs. Also love how each death teaches you something new instead of just feeling punishing.