昨晚和两个朋友一起启动了这款新的合作类Roguelike,一玩就完全忘了时间。难度曲线的陡升很残酷,但构筑的多样性非常疯狂——这一局我是玻璃大炮,下一局我就是打不死的坦克。很好奇别人是怎么应对后期Boss的。
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Booted up the new co-op roguelike last night with two friends and completely lost track of time. The difficulty spikes are brutal but the build variety is wild—one run I'm a glass cannon, next run I'm an unkillable tank. Curious how others are handling the late-game bosses.